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Also includes two S-DSP emulators that can be used on their own: one highly accurate, the other three times faster.
#Mac classic emulator zip full#
Includes full APU emulator with save state support and SPC music file dumping. Super Nintendo (SNES) SPC-700 APU emulator and S-DSP emulators. Changed noise oscillator to handle a period of 0 so it will work in a Genesis emulator.Moved VGM player functionality to Game_Music_Emu library.Supports Game Gear stereo channel assignment register. Sega Master System SN76489 PSG sound chip emulator. Added sample clamping to Blip_Buffer::read_samples(), allowing higher volume with little distortion.Implemented workaround for MSVC++ 6 compiler limitations, allowing it to work again.Added Kode54's accuracy fixes for GBC differences.Added simplified version of APU and demo using SDL sound to make it easy to get started.This library is used in: Nemulator (Windows), Added demo of using SDL sound, along with helpful Sound_Queue.Added support for APU's non-linear output.Added Konami VRC6 and Namco 106 sound chip emulators.Added simplified version of APU to make it easy to get started.Nintendo NES 2A03 APU sound chip emulator. Trimmed library down to just two source files.
#Mac classic emulator zip how to#
Added examples of how to efficiently read samples as floating-point, and unsigned 16-bit and 8-bit.Improved sound quality due to new 32-bit internal sample buffer and better filter implementation.Rewrote demos to have optional live playback with waveform display, using SDL.It also supports adjustable low-pass filtering (treble) and high-pass filtering/DC removal (bass). Samples can be read from the buffer at any time. After setting the source clock rate and output sample rate, sound waves are made by specifying the time points where amplitude changes occur. mame_ym2612_emu.zip - MAME YM2612 for VGM/GYM, more accurate in some waysīlip_Buffer implements an efficient band-limited sound buffer for high-quality emulation of sound chips.mo_ym2413_emu.zip - YM2413 FM support for VGM.new_gme_spc_emu.zip - SPC playback using new snes_spc emulator.Eliminated all warnings when compiling with the gcc 4.0 compiler and many on Microsoft Visual C++.Improved performance a bit for x86 platforms.Added BLIP_BUFFER_FAST flag to blargg_config.h to use a lower quality bandlimited synthesis in "classic" emulators, which might help performance on ancient processors.Updated mini player example to support track names and times, echo, tempo, and channel muting, and added visual waveform display.New features supported by all emulators: end of track fading, automatic silence detection, adjustable song tempo, seek to new time in track.Information tags and track names and times can be accessed for all game music formats.
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Simplifies many things, especially file loading, and brings everything together in one header file (gme.h).
#Mac classic emulator zip archive#
An archive of previous releases is available in case the latest version doesn't work.
#Mac classic emulator zip mac os#
They should work well even with older C++ compilers and have been compiled on many platforms: Windows, Linux for several architectures, Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, GP2X, and Nintendo DS.
#Mac classic emulator zip portable#
The libraries are written in portable C++ (some provide a C interface as well) and licensed under the GNU Lesser General Public License (LGPL).